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        <title>Adventure Game Studio Technical</title>
        <link>http://dosuserforums.yuku.com/forums/2</link>
        <description>
        <![CDATA[ Questions, bugs and announcements about AGS. ]]>
        </description>

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		<item>
			<title><![CDATA[ Don't post here. ]]></title>
			<link>http://dosuserforums.yuku.com/topic/441/t/Don-t-post-here-.html</link>
			<description><![CDATA[ Don't respond either!<br>Don't!<br>I'm talking to you Mods! ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/441</guid>
			<pubDate>Tue, 24 Sep 2002 17:31:47 GMT</pubDate>
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		<item>
			<title><![CDATA[ ** NO NEW THREADS - READ THIS ]]></title>
			<link>http://dosuserforums.yuku.com/topic/455/t/-NO-NEW-THREADS-READ-THIS.html</link>
			<description><![CDATA[ As part of the forum move, please do not post any new threads on this forum.<br><br>Please go here instead:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.agsforums.com/yabb/index.php?board=2">www.agsforums.com/yabb/index.php?board=2</a><!--EZCODE AUTOLINK END--> ]]></description>

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			<author>feeds@yuku.com (Chris Jones)</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/455</guid>
			<pubDate>Sun, 14 Jul 2002 16:59:07 GMT</pubDate>
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			<title><![CDATA[ Chris: one simple idea about Roomedit.clb ]]></title>
			<link>http://dosuserforums.yuku.com/topic/444/t/Chris-one-simple-idea-about-Roomedit-clb.html</link>
			<description><![CDATA[ I`m not at my home and i can`t download v2.4 final but wanted to tell you something: Why you don`t rename Roomedit.clb to Agsedit.clb. (If you have renamed it just let me now). ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/444</guid>
			<pubDate>Sun, 14 Jul 2002 03:37:46 GMT</pubDate>
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			<title><![CDATA[ big room ]]></title>
			<link>http://dosuserforums.yuku.com/topic/453/t/big-room.html</link>
			<description><![CDATA[ I made a BIG room (about 1MB), and when I click, it takes the game about 1 second to react. This doesn't happen in small rooms.<br>Is the size the problem? can it be fixed?<br><br> I remember something about a new feature (new at it's time) which loaded dinamically the game resources. Could that be it?<br><br>The thing is that it doens't happen all the time. To test it, i constantlly click on the mosue using walk mode, and soemtimes EGO freases for a second every click, but sometimes it walks... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/453</guid>
			<pubDate>Sat, 13 Jul 2002 16:16:20 GMT</pubDate>
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			<title><![CDATA[ Script/Dialog Problem ]]></title>
			<link>http://dosuserforums.yuku.com/topic/446/t/Script-Dialog-Problem.html</link>
			<description><![CDATA[ I think I scripted some stuff wrong. I was in the dialog editer and I wrote a run-script command. There were three different options to click in that dialog so for the commands I wrote<br>run-script 1, run-script 2, and run-script 3 at the appropriate places.<br>Now, in the global script editor, here's how I scripted it:<br>_________________________________________________<br>function dialog_request (int dr) {<br> if (dr==1)<br> { x }<br> if (dr==2)<br> { x }<br> if (dr==3)<br> { x }<br>}... ]]></description>

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			<author>feeds@yuku.com (nofxrulz)</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/446</guid>
			<pubDate>Sat, 13 Jul 2002 14:22:30 GMT</pubDate>
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			<title><![CDATA[ Backgound graphics ]]></title>
			<link>http://dosuserforums.yuku.com/topic/439/t/Backgound-graphics.html</link>
			<description><![CDATA[ Hello everybody<br><br>which program can i use to make (or try to make) graphics like in simon the sorcerer?<br><br>thanx ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/439</guid>
			<pubDate>Sat, 13 Jul 2002 07:37:32 GMT</pubDate>
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			<title><![CDATA[ bug in looping room ]]></title>
			<link>http://dosuserforums.yuku.com/topic/445/t/bug-in-looping-room.html</link>
			<description><![CDATA[ i found a bug in the looping room of the demo game. Let's see if soemone can help me fix it. There are two points in the room, where if you click, the character walks all the way arround . Click where the cursor is in the screenshot (while walking in the direction shown), and you'll se waht I mean.<br> <br><br>I know why it happens (I think) , I just don't know how to fix it. <br> ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/445</guid>
			<pubDate>Fri, 12 Jul 2002 18:48:39 GMT</pubDate>
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			<title><![CDATA[ character walking off north end of screen bug ]]></title>
			<link>http://dosuserforums.yuku.com/topic/458/t/character-walking-off-north-end-of-screen-bug.html</link>
			<description><![CDATA[ I have a character with walking speed of around 50 and animation speed of about -20 or -30, which creates a style similar to the almost instant walking to where you click style of QfG3 and 4 with speed boosted all the way up.<br><br>This isn't a problem for the most part, and not for screens where the north exit is a hotspot instead of that line you position (sorry, forgot the name ;D). When you use this line and have the character enter a new screen on the exit screen to the north option, if... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/458</guid>
			<pubDate>Fri, 12 Jul 2002 15:46:05 GMT</pubDate>
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			<title><![CDATA[ screen freezes ]]></title>
			<link>http://dosuserforums.yuku.com/topic/447/t/screen-freezes.html</link>
			<description><![CDATA[ When I had AGS 2.31, the screen always was freezing up, but since I got AGS 2.4, this has never happened. Until now. Here's what happens: When I test it, the game is going perfectly without a glitch, and then I run a script involving variable and it stops the game and show a message that says 'ERROR: Unable to run engine to test game.' On the other hand, if I just run the program alone, the game just stops and brings me back to Windows. Can anyone tell me whats going on? I don't think its the... ]]></description>

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			<author>feeds@yuku.com (nofxrulz)</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/447</guid>
			<pubDate>Fri, 12 Jul 2002 14:07:44 GMT</pubDate>
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			<title><![CDATA[ Some thoughts on future possebilities.. ]]></title>
			<link>http://dosuserforums.yuku.com/topic/440/t/Some-thoughts-on-future-possebilities-.html</link>
			<description><![CDATA[ First of all, I'm wondering by the possebility to include external material into a game. We have the usual stuff like writing and reading from file and a preload pic.<br><br>Suggestion on using a screenshot as a save game screen has been up, but that is ofcourse impossible or bound to make funny results when using a palette, since it'll change with every new background, but enough about that. I'm wondering over the possebility to make actual sprites, ready to be used by using the same palette... ]]></description>

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			<author>feeds@yuku.com (2ma2)</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/440</guid>
			<pubDate>Fri, 12 Jul 2002 10:33:44 GMT</pubDate>
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			<title><![CDATA[ Demo Quest II small things/bugs ]]></title>
			<link>http://dosuserforums.yuku.com/topic/449/t/Demo-Quest-II-small-things-bugs.html</link>
			<description><![CDATA[ I didn't know where else to put these. Some are small, trivial things. <br><br>Why not start with a trivial one. When you Talk with door ( the door that leads to the AGS room with Roger from the street) it says &quot;I don't feel like talking with the .&quot;<br><br>2. If you are walking around the soon to be basics area doorway while inside it and you walk behind the Green flowing tube, your &quot;Ego&quot;'s colors seem to become inverted or something. (darkened)<br><br>3. Did you want it... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/449</guid>
			<pubDate>Thu, 11 Jul 2002 22:00:57 GMT</pubDate>
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			<title><![CDATA[ infinite room ]]></title>
			<link>http://dosuserforums.yuku.com/topic/442/t/infinite-room.html</link>
			<description><![CDATA[ I remember a while ago, someone made a room that was inifinite. That means, that you could walk to the left (or right) forever, and was done by repeating the room. Can someone tell me how this was done (or point me to the demo that did that)? ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/442</guid>
			<pubDate>Thu, 11 Jul 2002 17:33:27 GMT</pubDate>
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			<title><![CDATA[ Announce: AGS v2.4 Final now released ]]></title>
			<link>http://dosuserforums.yuku.com/topic/452/t/Announce-AGS-v2-4-Final-now-released.html</link>
			<description><![CDATA[ That's right folks, it's finally here - v2.4's final release. There is still one main known bug, namely the script editor copy &amp; paste issue, but I haven't been able to find the problem yet and rather than holding 2.4 back forever, I thought I'd do it now and fix later.<br><br>Anyway, after months of hard work by myself, the beta testers and the demo game authors, it's finally ready for public consumption.<br><br>I'd like to thank everyone who helped out with the testing, and especially... ]]></description>

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			<author>feeds@yuku.com (Chris Jones)</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/452</guid>
			<pubDate>Thu, 11 Jul 2002 15:58:05 GMT</pubDate>
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			<title><![CDATA[ Animations ]]></title>
			<link>http://dosuserforums.yuku.com/topic/463/t/Animations.html</link>
			<description><![CDATA[ When you guys do your animations, what programs do you use to make them, and how do you get AGS to run them in your games? And I mean animations other then loops. Like if I wanted to make a cutscene with moving angles, or make the scene pan up. ]]></description>

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			<author>feeds@yuku.com (nofxrulz)</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/463</guid>
			<pubDate>Thu, 11 Jul 2002 12:33:19 GMT</pubDate>
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			<title><![CDATA[ way too slow. ]]></title>
			<link>http://dosuserforums.yuku.com/topic/457/t/way-too-slow-.html</link>
			<description><![CDATA[ Hi there, <br><br>I'm very new to AGS, but i think its a great program. i have this problem though. when i create a new game and load up the scene(s), draw oput the walkable areas etc everything is fine, but when i test the game it runs REALLY slowly. any ideas what the problem might be?<br><br>thanks alot <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/457</guid>
			<pubDate>Thu, 11 Jul 2002 10:53:06 GMT</pubDate>
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			<title><![CDATA[ @Chris - ideas about AGS Suggestions page... ]]></title>
			<link>http://dosuserforums.yuku.com/topic/462/t/-Chris-ideas-about-AGS-Suggestions-page-.html</link>
			<description><![CDATA[ Something similar to the AGS Links page. Anybody can suggest something and then some moderators will approve it. What do you think? You can copy the links page files, change the categories (Editor, Dos engine, Win engine suggestions) and remove the URL option. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/462</guid>
			<pubDate>Thu, 11 Jul 2002 03:41:53 GMT</pubDate>
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			<title><![CDATA[ For Chris and expert gui.blu ]]></title>
			<link>http://dosuserforums.yuku.com/topic/454/t/For-Chris-and-expert-gui-blu.html</link>
			<description><![CDATA[ Chris help me, Ive edit my game with AGS v2.31<br>Ive create a load /save .gui but that work only 3-4 or 5 sometime, after in listbox appear invalid slot and ags crash.<br>So Ive prove to load the source with AGS v2.4beta3 when I prove to save all work and dont crash, but when I prove to load the game come out in windows, and say:<br>Error: the program has exited without requesting it.<br>Program pointer +200 (write this number down), Aci version 2.40.282 etc.etc.<br>And also the... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/454</guid>
			<pubDate>Thu, 11 Jul 2002 00:03:19 GMT</pubDate>
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			<title><![CDATA[ I'm sorry, I need help with my save/load like LucasArts. ]]></title>
			<link>http://dosuserforums.yuku.com/topic/450/t/I-m-sorry-I-need-help-with-my-save-load-like-LucasArts-.html</link>
			<description><![CDATA[ Without spilling out all of my [terrible] code of the little bit I have broken into my game, is there someone who knows more about scripting like an old LucasArts game. I know you have done the mentor program before, but I didn't sign up. I just need someone's help to get me over the hump of just setting up my games interface. I think I have a lot to go on(I do have C programming experience) and that's why I am not posting this in the newbie section. If anyone is willing to give it a shot,... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/450</guid>
			<pubDate>Wed, 10 Jul 2002 21:48:58 GMT</pubDate>
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			<title><![CDATA[ resources ]]></title>
			<link>http://dosuserforums.yuku.com/topic/448/t/resources.html</link>
			<description><![CDATA[ I already posted this in the anouncements forum, but since it's not a game, but resources for ags, I thought the people that frequent this forum might get a benefit from it. <br><br>I'm donateing my gui to the public. You can use it as such, for your game, or modify the code to fit your needs. (or, just look at the code to see how I did some of the advanced stuff- maybe put it in the new demo game)<br><br><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/448</guid>
			<pubDate>Wed, 10 Jul 2002 11:30:22 GMT</pubDate>
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			<title><![CDATA[ Caracter Shadow? ]]></title>
			<link>http://dosuserforums.yuku.com/topic/443/t/Caracter-Shadow-.html</link>
			<description><![CDATA[ Hey is there any way of having your caracters including the player caracter having a shadow or do you have to draw it?<br><br>thanks!<br>Steph ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://dosuserforums.yuku.com/topic/443</guid>
			<pubDate>Tue, 09 Jul 2002 21:04:40 GMT</pubDate>
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